Setting the Galaxy aflame in full 3D: How the Game World of GOF3 came alive [DEV BLOG #8]
Earlier this week we released a brand-new 360 video of Galaxy on Fire 3 - Manticore. Set in a gritty industrial area called Forrest Wonder, it provides a unique view at the size, depth and complexity of Galaxy on Fire 3 - Manticore’s orbits. By letting you pick the line of vision at whim, no detail remains obscured and no corner stays unseen. Marvel at the rusty ramifications of the location’s gigantic mining site! Look over your shoulder as a squadron of Vossk fighters opens fire on you! And let your gaze wander towards the powerful net of mines that embraces the nearby planet Paragon! Move your phone or use your mouse to see the GOF universe like never before!
Use your mouse or move your phone to explore the new location Forrest Wonder in glorious panoramic view!
As you can imagine, creating a three-dimensional game world, where the player does not move on rails but can freely maneuver in every direction, is not an easy task – especially on mobile! Our Head of Core Technologies Johannes describes the challenges his team had to master as follows: “In order to provide GOF3’s richness of detail on a large range of devices, we only render the details in your actual field of view. All that is not visible to you is discarded completely and all that is far away is presented with reduced details. To pull this off, we employ a powerful level-of-detail system. And we create our assets in different stages, ranging from highly detailed to rather schematic.”
In Galaxy on Fire 3 - Manticore, you will have fierce dogfights with unrelenting enemy pilots nonstop.
Another crucial point is NPC behavior. Our Gameplay Programmer Alex elaborates on this as follows: “Since 3D shooters such as Halo or Call of Duty have to abide by the laws of gravity, most of their NPCs move on a reasonably sized and limited 2D plane. This narrows down the possibilities for combat. In space action games, however, the NPCs can attack from 360 degrees and the areas, in which the fights take place, are much bigger. Consequently, finding the right balance between fun dogfights and cool environment navigation can become quite an adventure. In the case of Galaxy on Fire 3 - Manticore, we drew inspiration from some of the greatest space shooters out there to implement a challenging and fun enemy AI. But we also added our own tricks and mechanics to fully tailor the gaming experience to the mobile platform, whose touch screen controls make some movements easier (e.g. targeting) and others harder (e.g. slowing down and shooting at the same time). We took these and many other peculiarities into consideration when we designed and adjusted the AI of our enemies.”
A little snapshot of the recording session of our 360 video. That's what the footage looks like without the 360 effect applied.
If you look at the 360 video embedded above, you should get a good impression of what Galaxy on Fire 3 - Manticore’s orbits will look like and how the players and the NPCs move in these environments. We think it’s really awesome that the stations are now an organic and fully integrated part of the game worlds and that you can not only fly through their ramifications, but even have dog fights and evasive maneuvers amidst ‘em! We hope you are as enthusiastic about GOF3 as we are. And, as always, we are looking forward to having a vivid discussion with you in the comments.
To be considered for Early Access to Galaxy on Fire 3 - Manticore as well as other products from our future release pipeline, feel free sign up to our User Area via http://bit.ly/gof3-signup-blog. And to get even more exclusive insights into the next GOF game, hop over Facebook and follow the official fan page via http://www.facebook.com/gof3manticore.