NFTN #23: “Diplomacy is a waste of time“ feat. Papazex [BC]
A few weeks ago, our interview with Ezio Editore, the leader of the notorious warfare alliance Black Carnage [BC], kicked off a heaty discussion in the comments section of our blog. Today, we’ve interviewed the alliance’s senior officer Papazex, who’s well-known as one of the most relentless and skilled fighters in the Shroud Nebula!
If he keeps gaining XP at his current pace, it won't take too long anymore before Papazex [BC] has made it the magical level 1,000 barrier...
NFTN: Hello Papazex [BC] and cheers for taking part in this interview. For starters, let’s talk a bit about your history as a GOFA player. In the past you’ve fought on your own as a ghost as well as side by side with big alliances such as New Republic [NR!] or Elite Guard Prime [EGP], before you teamed up with combat masters Black Carnage [BC]. What made you join ‘em and what are your duties and responsibilities in [BC]?
Papazex [BC]: Hello, fellow GOFA players and FL. First of all, I have to clarify a few things. New Republic [NR!] was my very first alliance. When I joined them, they had about 25 members. I then moved on to Elite Guard Prime [EGP] but only stayed with them for half a day. When seven other alliances threatened to declare war on them if they kept me, they decided it would be better to kick me out. So I moved on and took over the role of senior officer in [JSF] and the Collective, before I became the leader of one of the Collective’s sister alliances. In addition, I also spend some time in Pain Train – “choo choo M.......“ – and roamed the Nebula as part of a 4-man alliance called Bubble Trouble. This were pretty nice times, actually.
Since me and Ezio always got along mighty fine, I decided to join Black Carnage [BC] after a while, because I felt that it was about time to add a bit more structure to my game play. I felt at home there right away, because most of the players in [BC] have a similar play style as I and follow a related philosophy.
I’m a senior officer in Black Carnage [BC] and I’m responsible for planning and execution various operations. I also collect intel and spread propaganda (or, as I like to call it, fear and terror in the LINE chats *evil smile*). And last but not least, I contact potential allies and foster our existing relations with partner alliances.
An older battle report from Papazex's pre-Black Carnage days... for standing his ground against two fierce attackers, he got rewarded with an incredible 4 million XP from a single battle!
NFTN: A few weeks ago, our player interview with your alliance leader Ezio Auditore [BC] created quite a buzz. In the comments, several other players complained about the fact that [BC] also attacks low-level players and farmers in order to gain XP. Do you think this criticism is justified? And has your play style changed in the meantime? Or do you not agree with the hostile picture that the accusers have painted of [BC]?
Papazex [BC]: As soon as an alliance takes part in a lot of wars, there’ll automatically be haters. But I don’t know a single case where we attacked a much weaker commander just to gain some quick XP.
[BC] does also not attack anyone without a proper reason. Every now and then, however, it seems as if our enemies are not capable or willing to understand these reasons. If a farmer has a higher commander level than I and possesses 10 times as many troops and a comparably sized fleet, I wouldn’t call him an easy target. Quite often, the players themselves are not weak at all. But their alliances do simply not know how to organize themselves efficiently.
I also ask myself repeatedly, why so many players take over more planets than they can defend. Quite often people build up giant clusters without the slightest notion of how to govern them or protect them against attacks. Before we declare war on players, we always give them a fair chance to leave their alliances and prevent the immanent loss of their planets and fleets.
Furthermore, most of our opponents are actually Top 10 players and we believe that staying on top should not come too easily. If you wanna play with the big boys, you have to be able to play by their rules. To have a big mouth in the chats and start crying when we show up is not really an option.
Papazex calls this maneuvre the "tornado attack"... check out the next screen shot for its impressive result!
NFTN: You prefer a rather aggressive, belligerent play style. And you say of yourself that your enemies often consider you a war monger and bully. What do you like best about such a war-centered approach and why do you prefer being a fighter instead of being a farmer or a diplomat? And is there any way to get off your black list again?
Papazex [BC]: I chose this play style because I see GOFA as a war game. And I also think it’s a bigger challenge to play like that. It’s not easy to gain enough troops and resources if you’re constantly at war with someone.
I’ve never been a diplomat and, to be honest, I never had much interest in GOFA politics. Most oft he time, people keep talking for weeks and in the end they’ve just moved in circles and not made a single step forward. It’s a waste of time. Instead, I find it more effective to skip the talking and start with the fighting right away. After that, the discussions are usually much shorter and people cut tot he chase much quicker.
Here’s an example: [UFF] are a coalition of a dozen or so alliances. Their mere size gave their members a false feeling of security. When [BC] took out one associated alliance after another, all they did was gather on a single planet for four long weeks and watch everything around them turn to dust.
Reflecting about my play style, I would indeed say that I’m a war monger… at least to a certain extent. But a bully? I don’t know about that. This word’s being so over-used in the GOFA community that I cannot take it seriously anymore.
I’d also like to think of myself as a pretty reasonable guy with whom you can definitely have a discussion. If asked, I’m always happy to help other players in all kinds of situations. And it’s also quite easy to get off my black list. All you gotta do is talk to me. However, there are some people, like the Rats, who don’t have that privilege anymore. I flushed the list with their names down the toilet a long time ago and I’ll keep hunting them for as long as I play GOFA.
I’m pretty resolute when I tell someone “I come after you“. My enemies can be sure that I’ll do everything I can to get hold of their planet list or find their planets out in the open. And once I know where they are, I’ll either take their planets down one after another or I destroy them all at once.
The aftermath of the "tornado attack". Whatever stood in the way of Papa's "twister" of carriers got destroyed in next to no time.
NFTN: Your way of playing also bears a lot of risk. Once, you were driven to the edge of quitting, when your entire fleet of 115 carriers got destroyed within just a few hours. How hard was it to keep your head up and not throw the towel after that incident? And what advice can you give players who also have to start from scratch again after a lost battle?
Papazex [BC]: In GOFA, every player can loose everything at pretty much any time. Often, all you need to do is not pay attention for a minute or two… or, as I did, fall asleep while you’re still in the middle of a hostile cluster. When I woke up the next morning, everything I had was gone. Back then I was a ghost who operated from his home system and hence I didn’t have many outer planets to which my carriers could return. So they all died. And to make matters worse, Fishlabs also released an update which made ghosting significantly harder a mere day later.
Anyway… from one moment to the other, I had nothing left but my account. All fleets, troops and planets were gone. For a couple of seconds I thought of throwing the towel.
But the good thing about falling down – in GOFA as well as in real life – ist that you always have friends around that help you up again. And that’s more important that all material things. When you’re down, you have to pull yourself together and scheme your return. I was lucky to have guys like Equi and Ezio around, who delivered tons of resources to my planets and helped me rebuild my fleet. At that point, I also decided to turn to farming with my alternate account to make sure I’d never be completely helpless and destitute again.
So the one thing I’d like to tell people is this: Never give up! All you need is a little time and a little help from your friends and you’ll be back in the game. Two months after my entire fleet got wiped out, I had assembled a new fleet that was stronger than the one I commanded before. My carrier levels are much higher now and my alt produces more resources than I can spend in a lifetime. You see, it didn’t take long before Papa was back in action again… hehe.
One of many battle reports that granted Papazex 1 million XP (or more) from a single battle. Here, he engaged in a tough fight with Ferninho [[I]]
NFTN: Which alliances have been your most relentless, dangerous and well-versed opponents so far? Which formations are aggravating and hard-to-beat enemies, even for an experienced warfare alliance like Black Carnage [BC]?
Papazex [BC]: It’s hard to name a single alliance, because they all did certain things quite well and others, erm, not-so-well.
[JSF] had the best cluster defense I’ve ever seen and I don’t think that too many others could protect their territory as well as they did. Invictus were very relentless, but it seemed to me as if their internal organization wasn’t the best. Eagle doesn‘t care about losing any of his stuff. He goes after you with everything he has and doesn’t mind any losses.
The biggest chickens in the Shroud Nebula are the Rats. They only attack you with single standard carriers and avoid all other battles like the plague. [CBK] are wannabe-ghosts in my book and the toilet warriors of [WC] misleadingly think of themselves as knights in white armor.
The toughest enemies are those that own a closed, compact cluster with a strong troop-defense on every planet and active players who partly server as defenders and partly operate as attackers. There’s nothing that puts you off balance like an unexpected attack on your own planets that’s scheduled to go down exactly at the same time as your own attacks. To be honest, I’d really like to meet more enemies like this in the game.
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[ Disclaimer: All information in this article has been received from partaking commanders or extracted from the publically accessible star maps. ]